Terms
- Zilia
- Aug 26, 2023
- 10 min read
Updated: Apr 15, 2025
It would be a good idea to keep a note of terminology in this world, the more we understand the easier it'll be to react an understanding things.
Sovereign: “I’m not sure how I feel about someone else acknowledging my existence...but I suppose we have no choice in the matter for now…” Sovereign's are the 'gods' of this world. They are able to change the state of their domain with a snap of their fingers. They are also able to decide who's allowed to stay in their realms. Basically they are the 'rulemaker's' of this world, down to the laws of nature. This means Imposter is 'allowing' us to live here, if that changes well...we stop existing.
Root: "What makes you...you? Apparently here's it's our Roots. Weird to think all my feelings and beliefs are in one...thing." Our Roots that rest within our Vessels. They look like floating orbs on fire, for some reason only mine and Luro's are purple...but that aside these things are us. Our memories, our thoughts, our beliefs, all are tied to this Root. The most precious parts of ourselves lie in the center of it, this is what we are trying to protect. if our Roots are damaged we lose a part of ourself, a memory, a feeling...the outer layer's are simple things but if damaged too often or destroyed...we'll forget who we are entirely...we need to avoid that.
Reality Manifestation: "The fact his power belongs to 'him' concerns me more than anything else...but we need power to survive so for now...its useful." Reality Manifestation is for lack of a better word our powers. Not having physical bodies, much less our souls means our natural powers are well...inaccessible. However due to Imposter's ability we can use our power, an imitation of it. This is called Reality Manifestation, from what Shay said...it's shaping a version of Reality to our whim.
Echo: "Not duplicates but akin to siblings, those from the same source...what does that even mean? The terms that our doppelgangers refer to themselves as. I'm not sure what it means yet but I may as well write it down. Update: The Echo's...are us after we've made deals with Imposter...how is that possible? I don't know and honestly, a part of me is afraid to ask.
Passages: "Gateways that lead anywhere...they seem convenient but I have this odd feeling a certain someone will find a way to still get lost." Passages are the 'water doors' we keep encountering in the castle. From what Shay has told me if it's to be believed, they played a part in manifesting them with Imposter's permission, or rather it was their suggestion. The Passages sense the 'intent' of the person who passes through and takes them to their destination, teleporting them essentially. Since they're connected to Imposter it's not possible for them to go into Enclaves, as such, we can't go into our 'rooms' from them, same for Imposter and Shay. They apparently have a learning curve, something Luro learned when he ended up in the kitchen trying to reach the cellar (He was apparently hungry).
Enclaves: "Spaces that Sovereign's have no influence it seems. It's the one place where Imposter can't see or hear us without being near us...like a normal person. We should use these to our advantage with care." Enclaves are where the Sovereign's powers collide, which due to their being two of them means the power is ultimately cancelled out, meaning neither one is able to harness their abilities in these places. There are 'small' spaces of these around Facade due to their being two Sovereigns, a natural reaction of the world because of this imbalance.
Great Enclave: "The Space in-between...and where most of our work is apparently going to be." The Great Enclave as it's called is where the Sovereign's power collides the hardest, where they 'push' against each other the most in an attempt to overtake the other's Domain. This has caused a large area to form where multiple temples rise up. I'm still figuring out this place...but it being where we have to 'work' I'm sure I'll get acquainted with it.
Realms: "Worlds born from us or those we're connected too...it's still strange to note." Realms are the strange other worlds within the Temples within the Great Enclave, each one can be born either from us or those connected to us. In my case my mentor's memories manifested as a Realm. Since she's clearly not 'here', Facade apparently doesn't care whether they are here or not, or even alive. How this work is beyond my knowledge but is important to note. Realms will either be a Possibility or a Memory, and depending on which it is and who it's tied to, the worlds can be as large as our own, or significantly smaller. Every Realm centers around what is called a 'Central Moment' which I'll call CM from now on, the CM is the focus of the Realm and should be considered the reason for the Realms birth. Figuring out what the CM is or what it's tied too, is one of the steps to figure out where the Core Discrepancy is...probably. I will update this as needed. Update: The realms…are far more complex than I expected. Essentially time within the Realms follow their own rules. Generations upon generations can pass in the day they remain in Facade. Centuries wouldn’t be impossible. That said when the Core is taken the Realm ceases to exist, which means everything in it also vanishes. I still feel off about this but being able to use the energy to help others which would only harm one side …helps a bit. The realms in reality exist for a very short period. While it can be lifetimes within them, it is only a matter of days for us. The longest one has remained is three days. A single day is the natural length…but some can last at most five minutes. The long and short of it is that Realms will inevitably vanish, if not by our hands then they’ll go naturally in some fashion. Our actions just bring it faster and…gentler in a sense, though that doesn’t mean I’m still absolutely okay with it….for now our options are limited anyway.
Memory/Possibility: "Realms are born one or the other, as a Memory or a Possibility...perhaps both who can know." Realms while strange places do operate on a certain kind of logic. They are born either of Memories or Possibilities, or put another way a Realm will either be a Memory of a person or an incident as a while, or a Possibility tied to something similar. A Memory can apparently be the past or the future, with the latter being rare according to Shay. The Past is more likely. Memories are straightforward, taken from the source or sources they will touch on a CM tied to that memory, there should be no alterations in them, which make them easy to deal with. From what Shay has told me, incidents from collective memory can also happen. For example the attack of Odyn could be considered a collective memory, or it could be a singular memory such as what Alicia saw or the combined memory of us all. Collective Memories are rare but they can happen and due to the mix of memories can be complicated to navigate. Possibilities are far more complicated since they can be born from anything. Unlike Memories they can amount to anything, an alternate memory or instance, such as a world without Stardusk, a reality where Alicia isn't met in Utuskushi, etc. I'm thankful to have the Chronicle in situations like this, it's easy, for the most part, to find the missing pieces. The problem with Possibilities is they can be anything at all, so finding the CM is more complicated, it's hard to know the difference after all over an event that didn't happen in 'our' lives. ...I think our Echo's are born from these Possibilities as well.
Fracture: "Small openings in reality that show different sides of the realm...their not necessary...but I'll admit to a curiosity to what lies beyond them." Fractures are small holes in Realms that show another aspect of said Realm, or put another way, it shows a specific memory. These moments are not needed for the Central Moment and thus exists outside of it, however as they are tied to the 'owner' of the Memory/Possibility they still pop up. Looking in one will show a scene in a sense, it's not needed for our job so we needn't peer into one, and we can't enter them so they are for the most part useless to us...but they do show other aspects of that moment. I won't deny my curiosity compels me to peer into them.
Shepherd: "The guardians of the Realms, they are 'Gods' according to Shay, we should tread carefully with them." Shepherd's are the 'Gods' of Realms, their job is to make sure everything stays neat, shiny and in order. Thus they hate Discrepancies, and as such they hate us since we count as them. They are apparently immortal so long as the Realm stays standing so killing them is meaningless...and very ill advised because Shepherds are very cautious creatures. Shepherds do not like change in this world, and because of that they will very carefully check for issues before getting rid of them. They check by giving 'Trials' to possible Discrepancies, which is just a way of trying to kill us. When the Trial is passed our guide will change our 'existence' to hide us and the Shepherd will start the search anew. This process will continue until the Shepherd realizes we're actually a problem. When that happens they will give us a 'True Death' because they are one of the few entities able to see our Roots, it goes without saying we should retreat if that happens. It seems they won't attack us directly at first due to this perfectionism, we should take advantage of that. The simplest way to avoid them is not to act out, don't meet our past self, don't blow up a town, or be at the center of an incident that doesn't 'fit' the CM. Just act like a normal person and the Shepherd will have a harder time finding us...that's going to be hard for a few people in particular but we'll cross that road when we get there.
Discrepancy: "Discrepancy...I'm not sure how I feel about being referred as such." A Discrepancy are entities that are not natural to a 'Realm', since we ourselves are not originally part of any Realms we ourselves are Discrepancies, and as I mentioned earlier, Shepherd's hate Discrepancy's.
Core Discrepancy (CD's or Vagrants are good alternative names): "I will admit to a casual curiosity of the Core Discrepancy's are, and why they are born...but I worry about what the answer will be." Core Discrepancy's are the Main Discrepancy's of a Realm, they're the reason this miniature worlds are in disarray in the first place. The birth of the CM's and the volatile energy is due to them. I'll refer to them as CD from now on. How the CD manifests is still lost on me but what I do know is that when one is born, they 'inherit' the memories and emotions of that world, especially the source. In the case of my Mentor's Realm, they inherited the memory of my younger self along with my Mentor. They chose my form this time...but a CD can be literally anything, even an old book on a shelf, but they tend to prefer human forms it seems. When a CD is born they protect the Core since it is their 'life' in a sense, they're using it to influence and 'live' in the world, their power in the Realms varies it seems but they will always know we're there and will hide from us, thus finding the CD is paramount to finding the Core. Talking to them may be possible but since taking the 'Core' is taking their life, there's a good chance for violence. Update 1: Jack's research revealed that Core Discrepancy's are actually self-aware. Apparently from the moment they're born, only enough to know that they 'exists'. This isn't so much an issue if they're a book or pillar, but 'Human' CD's are another matter. They're born with emotions they don't understand, akin to awakening to anger, happiness, love, sadness etc. and having no means on how to handle it much less what those emotions are. Match that with the memories they gain and this can be...complicated to deal with. Some are better at handling them than others. Update 2: Shay seems to call Core Discrepancies "Vagrants", I think I’ll call them that from now on too. The Vagrants and Shepherds have a complicated relationship, Vagrants help the Realms grow, and Shepherds try to stifle that growth. Without the Vagrants the Realms won’t have enough energy to manifest, thus we can’t enter them, they also inspire growth. This however can lead to too much energy which will ultimately destroy the Realm. The Shepherd works to prevent this. By doing so the state of the realms is maintained. The Vagrant is a necessity as without them, the Shepherd’s have no intention of bringing change and as such the Realms will die out anyway due to stagnation. It is only when Core Discrepancies take human form do they seek out sentience with so much fervor. Shay told me it is not impossible for Vagrants to become…’us’ beings with true consciousness, however, the process to do so would require drawing in enough power to gain that level of sentience and to survive the Shepherd…along with the collapse of the world itself…so it’s very rare.
Impulse- 'Proof of Madness' it's a strange thing to comment on but it's the sign of the Echo's loss of sanity, apparently every Echo has it thanks to their deal with Imposter. We first saw it with Jackie...and I can 'feel' that the other me also has an Impulse. I'm not sure I want to know what it is.
Axiom- Axiom's are the other state of the Echo's, their 'Imposter' self in simple terms. They enter these states when they succumb to their madness. The states are temporary, thanks to their Inhibitors and they will eventually return to their other self. However it does raise a question, making the namesake proper, which version is the real them?
Inhibitor- These appear to be items that help maintain the Echo's sanity, and keep them from entering the Axiom states. I am not sure 'how' they do so but Echo Luro apparently made some of them. They're articles of clothing mostly. I have to make sure to add them to the notes I have on the Echoes.
